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A D&D question... by shadowsystems2011-02-17 06:50:05
  Mimic + Blink Dog by confused.brit2011-02-17 09:52:11
    Blink Dog and a Brownie by confused.brit2011-02-17 10:04:41
      Demon horse and a lightning elemental by confused.brit2011-02-17 10:09:20
        Ooops, Dragon Horse, not Demon Horse, sorry. (n/t) by confused.brit2011-02-17 10:09:44
          Wanna really blow the GM's mind? by confused.brit2011-02-17 10:11:45
            Grippli and a Dark Creeper by confused.brit 2011-02-17 10:40:11
Grippli: Small humanoid frog
PC stats (pathfinder)
+2Dex +2Wis -2Str
Small sized
Base speed 30ft, climb 20ft
Darkvision 60ft
Camoflage: Stealth +4
Weapon proficiency: Nets
Languages: Common + Grippli, Bonus for high int: Boggard, Draconic, Elven, Gnome, Goblin, Sylvan

Dark Creeper: Small poision-weilding humanoid.
No PC stats, but monster stats block:
DARk CREEPER CR 2
XP 600
CN Small humanoid (dark folk)
Init +3; Senses see in darkness; Perception +4
Defense
AC 16, touch 14, \uffffat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 19 (3d8+6)
fort +3, Ref +6, Will +1
Weaknesses light blindness
Offense
Speed 30 ft.
Melee dagger +6 (1d3/19\u201320 plus poison)
Special Attacks death throes, sneak attack (+1d6)
Spell-Like Abilities (CL 3rd)
At will:darkness, detect magic
STATISTICS
Str 11, Dex 17, Con 14, Int 9, Wis 10, Cha 8
Base Atk +2; CMB +1; CMD 14
feats Skill Focus (Sleight of Hand), Weapon Finesse
Skills Climb +8, Perception +4, Sleight of Hand +7, Stealth +8;
Racial Modi\uffffers +4 Climb, +4 Perception, +4 Stealth
Languages Dark Folk
SQ poison use, rag armor
Ecology
Environment any underground
Organization solitary, pair, gang (3-6), or clan (20 plus 1
dark stalker per 20 dark creepers)
Treasure standard (dagger, black poison [3 doses], other gear)
SPECIAL ABILITIES
Death Throes (Su) When a dark creeper is slain, its body combusts in a flash of bright white light, leaving its gear in a heap on the ground. All creatures within a 10-foot burst must make a DC 13 Fortitude save or be blinded for 1d6 rounds. Other dark creepers within 10 feet are automatically blinded for at least 1 round, due to their light blindness. The save is Constitution-based.

Poison Use (Ex) Dark creepers are skilled in the use of poison
and never risk accidentally poisoning themselves. Dark creepers favor a foul-smelling black paste distilled from certain deep-underground fungi known as black smear injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.

Rag Armor (Ex) A dark creeper's multiple layers of filthy rags function as leather armor when worn by one of their kind.

See in Darkness (Su) A dark creeper can see perfectly in darkness of any kind, including that created by deeper darkness.

Again these are PATHFINDER stats, but as its based on 3.5 it should translate easily enough.
[ Reply ]
              Added to the list! =-D (n/t) by shadowsystems2011-02-17 11:04:54
                You might also want to play with making something by confused.brit2011-02-17 11:30:01

 

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