| witness Call of Duty for some excessively detailed hitboxing, in the same base engine - but they alter gameplay significantly. When location of hits becomes that important, you do find yourself slowing down a lot, placing your shots. I've noticed in the singleplayer that I tend to go for headshots, since they put the opponents down far more reliably than anything else... a single headshot is almost always a kill, and with a bolt-action rifle, so is an upper torso shot (but not with an automatic rifle, which sort of balances the Garand to the Kar98k in multiplayer... although the Lee-Enfield is still a rather unbalanced weapon, since you'll virtually never run out of ammo (high-cap AND can be reloaded mid-clip at very little penalty over normal shooting...) |