| Am having some trouble with UEd. My hypercube has to be low-gravity, or the scale is too large, and I can't shrink it any further or there won't be space to have a decent fight in there. I'm having trouble, though... the WaterZone room has had to be abandoned as exiting via the "top" hole (ie highest-Z, in that cube's ceiling) is broken (although I may try with a NitrogenZone cube, and one whose uppermost hole is in another cube's wall rather than floor), and I just don't have enough zones to add in a NitrogenZone to unbreak it (not to mention the effects such a hack would have on believability), and I can't figure out how "official" low-grav maps such as Morpheus do it... I've achieved the right effect by hacking the LevelInfo actor properties, but that will break the first time someone uses the LowGrav mutator... |