Take note, all Field Ops.
I know for a fact that if you're the only f-op and have whatever level [halves the amount chargebar needed] in signals, you can keep an area under constant artillery barrage, but that seriously p(>_<)es off the other team.
I consider any continuous attack on an enemy objective, including 'non-direct' ones like artillery, camping. Shoot and move on.
If f-op charge time can be slowed, this would probably be a good thing.
That reminds me. Definition of camping:
Staying at a key location (enemy spawn, objective, or whatever) where you can do nothing. It's OK to attack players in their spawn, as long as you are attempting to capture it. If you *can't* capture it, don't hang around next to it killing people as soon as they spawn.
Also, it is permissable to kill people as they get out of the Axis spawn on goldrush, if the tank has reached the second barrier. This also applies for any other situation when the enemy spawn is right next to an objective for your team. |