| Sun Researchers: It's not always Microsofts Fault! |
by subbywan |
2006-11-19 12:55:59 |
| Sad, but true?
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[ Reply ] |
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People do bad reasoning. | by mwq | 2003-12-19 03:37:37 |
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Also depends on the language | by ideur | 2003-12-19 03:55:46 |
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Now calculate the square root of two for me. (n/t) | by mwq | 2003-12-19 04:21:11 |
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Square root of 2 in LISP | by ideur | 2003-12-19 05:11:34 |
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I rest my case. (n/t) | by mwq | 2003-12-19 05:13:17 |
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Sorry, but i don't know FORTRAN well enough | by ideur | 2003-12-19 05:23:16 |
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Assembler has floating point numbers, | by mwq | 2003-12-19 05:27:29 |
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On some machines Assembler has floating point | by JohnClarke | 2003-12-19 05:54:11 |
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If I must... | by wheresthefish | 2003-12-19 05:46:19 |
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I don't know FORTRAN, but | by mwq | 2003-12-19 05:50:53 |
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Not necessarily | by wheresthefish | 2003-12-19 05:56:56 |
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Come on. | by mwq | 2003-12-19 05:58:53 |
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GP4 assembler. | by wheresthefish | 2003-12-19 06:16:00 |
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Sounds fun. | by mwq | 2003-12-19 06:19:55 |
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Nyet. | by wheresthefish | 2003-12-19 06:21:54 |
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No clicky, but I'll explain. | by mwq | 2003-12-19 06:26:34 |
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My god, that sounds worse than Oook. | by wheresthefish | 2003-12-19 06:39:37 |
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Been a long time since I did FORTRAN | by JohnClarke | 2003-12-19 06:22:48 |
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It certainly means REAL*8 on every compiler | by wheresthefish | 2003-12-19 06:37:52 |
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Another example in "bc" | by ideur | 2003-12-19 05:18:07 |
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Nice floating point numbers. | by mwq | 2003-12-19 05:22:11 |
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Any language | by Didactylos | 2003-12-19 04:22:49 |
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Graphic requires floating point | by Slamlander | 2003-12-19 04:08:14 |
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Definitely. | by Didactylos | 2003-12-19 04:20:22 |
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Alright. So you're going to have bad graphics. | by mwq | 2003-12-19 04:24:49 |
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Ha! | by Didactylos | 2003-12-19 04:30:38 |
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I still can't see how | by wheresthefish | 2003-12-19 04:42:19 |
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Wellll, it it were | by binkley | 2003-12-19 04:54:55 |
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AAAAAARRRRRRGHHHH FP for address calcs! | by JohnClarke | 2003-12-19 06:00:40 |
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Gak! *twitch* | by Silvermoon82 | 2003-12-19 06:25:35 |
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So? | by mwq | 2003-12-19 05:12:23 |
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Excuse me, hardware based FP is rather fast | by Slamlander | 2003-12-19 06:51:12 |
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Slower than integers. | by mwq | 2003-12-19 06:54:26 |
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It is however, inherently inaccurate. | by wheresthefish | 2003-12-19 06:55:03 |
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Well ... yeah! They're not getting any better | by Slamlander | 2003-12-19 06:59:50 |
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Err, sorry. | by wheresthefish | 2003-12-19 07:10:51 |
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Graphics vs. float | by moddermonster | 2003-12-19 11:38:36 |
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"The time issue on the Patriot is inexcusable" | by scissors | 2003-12-19 07:24:33 |
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Answer to your last question: | by mwq | 2003-12-19 07:39:43 |
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They didn't anticipate 'long-term' applications | by funtime | 2003-12-19 10:38:34 |
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One question nobody's asked: | by Tomo | 2003-12-19 04:44:42 |
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And how do you determine those parameters then? | by wheresthefish | 2003-12-19 05:08:32 |
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Do those patriots | by moddermonster | 2003-12-19 11:13:20 |
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unless the patriots position is based on GPS | by schneigl | 2003-12-19 12:16:40 |
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Well if it's position is GPS based, | by wheresthefish | 2003-12-19 13:14:04 |
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Another scary thing: | by Silvermoon82 | 2003-12-19 06:31:58 |
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Not in the XP or 2K EULAs | by JohnClarke | 2003-12-19 06:53:05 |
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The only processor that does accurate FP | by Slamlander | 2003-12-19 07:04:22 |
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Technically analog number aren't floating point. | by mwq | 2003-12-19 07:08:46 |
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Analog Computers are built | by Slamlander | 2003-12-19 10:17:22 |
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Whoo, | by moddermonster | 2003-12-19 08:05:21 |