hmm... not totally correct. firstly, computer generated movements are hardly used for games. computer generated would imply that you feed a physics engine with detailed data of the body (the properties of different materials like bones, different kinds of tissue, etc. and also contractions of individual muscles) and let it calculate the coordinates of different party of the geometry, as they change over time.
what you mean are motion data that are *created on* a computer by an artist. they *can* look as good (or better) as if recorded through motion capturing, but of course they mostly don't.
secondly, i doubt that the recorded data (bewegungsdaten) would be referred to as "the motion capture), so those terms are not equal ;-) |